My imaginary 3D OpenGL framework explanation.
― If someone is looking forwards to make a game with my own framework.. well don't. ∙ It's not really that easy to understand for the simple user, and besides, a lot of work has to be done when you get an obj file ready to be loaded in to your game. For an example, you open the .obj file and do some modification in a text file before you can get to load it in the game. ∙ Overall, it's not really easy as point and clicking to see it. ∙ Now I still have to find a way to load the [...].


