Tao Te Ka-Ching ― So, the last post was pretty long, running through basic kernels practically line-by-line to see how the 6507 instructs the TIA to do great things with our TV. The remainder of our posts really, then, have to do simply with performing various functions on the 2600. How do I show a sprite? How do I position it on the screen? Sounds, collisions, etc...This post, however, will be one last smackdown on the relationship between our machine cycles and the TV rastering. This time, we're[...]
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