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Programming the Atari 2600, and Me – Part 6

ZagNut
Tao Te Ka-Ching ― I think it's safe to say that you, I, and everyone else on the planet is now sick of talking about cycle counting.  We've already looked a little into coloring the background by setting the COLUBK address before a scanline is drawn.  But what about those pesky sprites? Right off the bat, let's get this out: there are no drawing routines.  Zip.  Nada.  None.  Let me qualify this.  We now live in the blissful days of GDI, DirectX, OpenGL, even Flash for f--k's (folk's?) sake!  We take[...]
Programming the Atari 2600, and Me – Part 6

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