Tao Te Ka-Ching ― The last post promised a discussion of collision detection. Well, actually the last Atari-based post was regarding a portable Windows solution for 2600 development. The Atari-centric post before that was a script for setting up a Linux-based 2600 development environment. But before that, I'd promised collision detection, and now, here 'tis... Collisions on the 2600 are extremely simple to conceptualize as well as handle. A collision occurs when one object is drawn over another. More[...]
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