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Tao Te Ka-Ching

Working the cash register of the great Tao
14

Dictionaries, Reflection, Private Fields, and Me...

Tao Te Ka-Ching ― Hello. So the other day at work I was confronted with a problem.  A particular class we use extensively throughout an enterprise solution was using OO to hide a Dictionary<string, object> from me...BUT ALL FOR NAUGHT! Said class has a... (more)
Tags: Programming
 ZagNut ― Posted on Sep 30th, 2011
17

MongoDB and Me…

Tao Te Ka-Ching ― Quick post here as a reference both for you and me. I’ve been doing a lot of with lately with PHP and MongoDB using a VirtualBox build for development.  A big PITA is when, say, the power goes out or Windows restarts computer at night from... (more)
Tags: Programming
 ZagNut ― Posted on Jun 20th, 2011
8

Graduate School Philosophy Ethics Dilemma and Me

Tao Te Ka-Ching ― Ok, true story as of maybe 30 minutes ago… I would like it known that names have been changed to protect the innocent.  I’d also like it to be known that I was at home watching the children, so I was not involved. During grocery shopping, a... (more)
Tags: General
 ZagNut ― Posted on Jun 5th, 2011
69

jQuery, Ajax, onload, and Me...

Tao Te Ka-Ching ― Greetings... So, lemme describe a little pickle that I am sure is not new in the web development world. Problem: I inherit an ASP.NET MVC web application at work.  That, in itself, is always a problem.  However, the application does the... (more)
Tags: Programming
 ZagNut ― Posted on Feb 28th, 2011
49
Programming the Atari 2600, and Me - Part 7

Programming the Atari 2600, and Me - Part 7

Tao Te Ka-Ching ― The last post promised a discussion of collision detection.  Well, actually the last Atari-based post was regarding a portable Windows solution for 2600 development.  The Atari-centric post before that was a script for setting up a Linux-based 2600... (more)
Tags: Programming
 ZagNut ― Posted on Jan 3rd, 2011
4

Typing Speed, Coding Horror, Gawker, Lava Lamps, Centrifuges, and Me…

Tao Te Ka-Ching ― While sifting through my ginormously swollen list of unread articles on Google Reader, I read a Slashdot post on whether typing speed really matters, which references Jeff Atwood’s rant on slow-typing programmers (of which said author here is sadly... (more)
Tags: General, Links
 ZagNut ― Posted on Dec 26th, 2010
41
Programming the Atari 2600 and Me &ndash; Linux IDE

Programming the Atari 2600 and Me – Linux IDE

Tao Te Ka-Ching ― Greetings! I’ve seen some activity on AtariAge re: wanting a Linux IDE.  I’ve scripted the setup for my first post to work currently under Ubuntu.  You can get the script here. Run the script as follows: sudo scriptname $USER The script... (more)
Tags: Programming
 ZagNut ― Posted on Oct 9th, 2010
70
Foot Surgery and Me - One Year Later

Foot Surgery and Me - One Year Later

Tao Te Ka-Ching ― So it has been a year since undergoing reconstructive foot surgery on both my left and right feet.  Over the last year I have seen the amount of search requests that have led to my foot posts, and therefore have decided to do an all-inclusive... (more)
 ZagNut ― Posted on Sep 18th, 2010
16
Google Maps and Me...

Google Maps and Me...

Tao Te Ka-Ching ― Greetings. I’ve been messing around with the Google Maps API v.3 for a client of mine.  I figure I would share my initial findings: The “app” is ASP.NET 3.5, but really it’s a bunch of auto-generated JavaScript.  The big map layout has... (more)
Tags: Programming
 ZagNut ― Posted on Sep 4th, 2010
21
Programming the Atari 2600, and Me &ndash; Part 6

Programming the Atari 2600, and Me – Part 6

Tao Te Ka-Ching ― I think it's safe to say that you, I, and everyone else on the planet is now sick of talking about cycle counting.  We've already looked a little into coloring the background by setting the COLUBK address before a scanline is drawn.  But what about... (more)
 ZagNut ― Posted on Aug 29th, 2010
16
Programming the Atari 2600, and Me &ndash; Part 5

Programming the Atari 2600, and Me – Part 5

Tao Te Ka-Ching ― So, the last post was pretty long, running through basic kernels practically line-by-line to see how the 6507 instructs the TIA to do great things with our TV.  The remainder of our posts really, then, have to do simply with performing various... (more)
Tags: Programming
 ZagNut ― Posted on Aug 15th, 2010
19
Programming the Atari 2600, and Me &ndash; Part 4

Programming the Atari 2600, and Me – Part 4

Tao Te Ka-Ching ― Ok, our last post showed us our first piece of Atari 2600 code: the “kernel” – what the Stella guide calls the main display loop.  In this post we’ll examine our initial kernel code and the modifications we made at the end of the last post,... (more)
 ZagNut ― Posted on Aug 5th, 2010
34
Programming the Atari 2600, and Me &ndash; Part 2

Programming the Atari 2600, and Me – Part 2

Tao Te Ka-Ching ― Greetings. Now that we have an IDE set up for creating our 2600 game, we need to know what we’re actually having to program.  Here’s a breakdown of (what I’ve garnered is) the core of the Atari 2600 architecture: We have a game cartridge ... (more)
Tags: Programming
 ZagNut ― Posted on Jul 12th, 2010
19
 ZagNut ― Posted on Jul 27th, 2010
28
Programming the Atari 2600, and Me &ndash; Part 3

Programming the Atari 2600, and Me – Part 3

Tao Te Ka-Ching ― In our previous post in this series, we went over the environment within which our 2600 game must live.  It is a harsh, barren environment by today’s standards, which makes this all the more bitchin’.  Anyway, let’s take a quick look at what... (more)
Tags: Programming
 ZagNut ― Posted on Jul 24th, 2010